Papers

Filtered to world models · clear filter

Browse by term

continual learning 91reinforcement learning 43vision-language models 18benchmarking 12benchmarks 11robotics 11large language models 10language models 9world models 9video generation 6generative models 5multimodal models 5natural language processing 5recursive self-improvement 5video world models 5agents 4dialogue systems 4diffusion models 4foundation models 4multimodal large language models 4on-policy distillation 4reasoning 4self-distillation 4self-supervised learning 4conversational AI 3evaluation benchmarks 3human-computer interaction 3LLMs 3multi-agent systems 3policy optimization 3

Matching papers

Scaling Automatic Research Agents via World Models

452 upvotes · 29 AUG 2026 · Xiyuan Yang, Sheikh Sarwar, Jingru Cheng et al.

This paper proposes a method to scale automatic research agents by replacing environment execution with a world model, which can reduce training costs and improve performance. Practitioners might care about this approach because it can accelerate training times and lead to better results for complex AI tasks.

Training Object Permanence in World Models

209 upvotes · 23 SEP 2026 · Haotian Zhang, Fengyuan Yu, Dezhi Luo et al.

This paper investigates whether video generation models, which are a type of world model, have a basic understanding of object permanence and can be improved through training. Practitioners interested in building human-like physical intelligence may care about this research as it could lead to more realistic and interactive AI systems.

Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models

185 upvotes · 26 AUG 2026 · Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang et al.

This paper proposes a way to improve the efficiency of training world models by using game development as a source of reward signals and trajectory data, allowing for more effective post-training of large language models using reinforcement learning. Practitioners might care about this approach because it could lead to more scalable and effective world models for applications like dialogue systems and visual question answering.

Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience

141 upvotes · 19 OCT 2026 · Tianqi Liu, Hanfei Zhao, Qifeng Liang et al.

This paper develops a world model that allows embodied agents to predict action consequences for both locomotion and manipulation across different robot and human embodiments. Practitioners might care about this research because it could lead to more sophisticated robots that can interact with their environment in a more human-like way.

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

115 upvotes · 16 SEP 2026 · Haoyu Zhao, Zihao Zhao, Tianyu Deng et al.

This paper evaluates whether a multimodal generative model can reason about the physical world by testing its ability to integrate information from different modalities, such as text, images, video, and audio. Practitioners might care about this research because it can help develop more advanced models that can better understand and generate complex scenarios.

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

108 upvotes · 17 AUG 2026 · Weiliang Chen, Haowen Sun, Jun Gao et al.

This paper develops a new method for evaluating world models, called HarnessEval-W, which provides more detailed and justifiable results than existing benchmarks. Practitioners might care about HarnessEval-W because it can help them build more trustworthy world models that better align with human preferences.

Looking Ahead: Modeling Future Evolution in Autoregressive Video Generation

101 upvotes · 21 OCT 2026 · Ruopeng Gao, Yukun Huang, Jiarui Hu et al.

This paper improves autoregressive video generation by predicting future chunks of a video without relying on the intervening visual context, allowing for more accurate modeling of scene evolution. Practitioners might care because this approach can lead to more physically plausible videos while reducing computational costs.