Papers

Filtered to video world models · clear filter

Browse by term

continual learning 83reinforcement learning 50large language models 12benchmarking 11benchmarks 11language models 11vision-language models 11robotics 7natural language processing 6world models 6generative models 5recursive self-improvement 5attention mechanisms 4diffusion Transformers 4multi-agent systems 4multimodal learning 4multimodal models 4on-policy distillation 4self-distillation 4self-supervised learning 4transformers 4video generation 4vision-language-action models 4agent-based systems 3agentic models 3agentic search 3autonomous systems 3coding agents 3diffusion models 3image generation 3

Matching papers

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

133 upvotes · 2 SEP 2026 · Junchao Huang, Guian Fang, Shengju Qian et al.

This paper introduces SolarWM, an open framework for training video world models from diverse datasets and using different video backbones, allowing for more consistent and reproducible results. Practitioners can use SolarWM to build interactive video world models that can be applied to various real-world applications.

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

87 upvotes · 13 AUG 2026 · DreamX Team, Rui Chen, Xiangxiang Chu et al.

This paper introduces a new AI model called DreamX-Phi 1.0 that can predict what will happen in a robotic manipulation scenario, given an initial state and instructions. This model is useful for robotics developers because it can help them design more reliable and efficient robotic systems.

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

48 upvotes · 20 JUL 2026 · AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.

This paper develops a system called AlayaWorld that can generate interactive virtual worlds from text, images, or videos, allowing for customizable and evolving environments. Practitioners in areas like game development, virtual reality, or interactive storytelling might care about this research for its potential to streamline the creation of immersive experiences.