Papers

Filtered to game engines · clear filter

Browse by term

continual learning 91reinforcement learning 43vision-language models 18benchmarking 12benchmarks 11robotics 11large language models 10language models 9world models 9video generation 6generative models 5multimodal models 5natural language processing 5recursive self-improvement 5video world models 5agents 4dialogue systems 4diffusion models 4foundation models 4multimodal large language models 4on-policy distillation 4reasoning 4self-distillation 4self-supervised learning 4conversational AI 3evaluation benchmarks 3human-computer interaction 3LLMs 3multi-agent systems 3policy optimization 3

Matching papers

Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

176 upvotes · 20 OCT 2026 · Jihai Zhang, Runjia Qian, Kaiqin Kong et al.

This paper creates a new system that allows for real-time, playable game worlds using video models, enabling players to interact with and modify the game environment in a more immersive way. Practitioners might care about this technology for creating new types of interactive experiences.