Firehose

Filtered to tagged “game development” · clear filters

All PeopleCompaniesPapersPodcastsHacker News

Browse by tag

1 NOV 2026 · Microsoft

GitHub’s annual month-long game jam is back for its 14th year! This November, make a game inspired by the theme SHIFT. Change gears, swap perspectives, bend reality, or just press a certain key. The post Game Off 2026: The theme is SHIFT ap…

29 OCT 2026 · Hacker News · 416 pts · 170 comments ↗

Researchers created a swarm of 50 AI agents in Minecraft to study emergent behavior and coordination patterns, with the goal of building a thriving civilization. The agents developed a pseudo-government, rationing system, and complex social dynamics, adapting to environmental hazards and survival goals. The swarm's behavior shifted from ambitious expansion to focused survival and food production, highlighting the challenges of aligning AI systems with human values. AI summary

29 OCT 2026 · Armin Ronacher

With my kids I’m currently building a little dungeron crawler and we’re trying to learn a bit about game development along the way. However given that we live in the modern times of increasing capabilities we wanted to get a narrator and vo…

28 OCT 2026 · Simon Willison

I've written before about how November 2025 was an inflection point for coding agents - the point where Opus 4.5 and GPT-5.1 crossed a tipping point that meant their respective coding agents became reliable daily drivers for software engine…

28 OCT 2026 · Hacker News · 68 pts · 84 comments ↗

Valve advised developers to focus on building a strong community and consistently updating their games to combat AI clone games, rather than relying on a single mechanic that can be easily copied. The company emphasized that trust built with players is a key barrier against clone games, and that continuous improvement is essential for small indie studios and established developers alike. AI summary