109 upvotes · 13 October 2026

Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

Yu Wang, Rui Dai, Wei Chen, Yi Wang, Bo Dang, Kaikui Liu, Xiangxiang Chu, Yansheng Li

This paper proposes a new approach to 3D scene grounding in city-scale images, where an agent actively searches for objects in a scene using a vision-language framework, allowing for more efficient and flexible grounding. Practitioners might care about this research because it could improve the accuracy and speed of object detection in large outdoor scenes.

Abstract

City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.

View on Hugging Face →